Lots of changes to recipes, research, machines. Play a new game to experience the game fresh. Join the
discord to learn more.
v0.2.6Feb 27, 2026
Added an Array mode to Concrete to build up to 10x10 at once.
Changing or resetting a keybinding will now correctly remove the previous binding.
Increased range of dismantle tool slightly.
Increased Mining Speed 2 from 50% to 100%.
Iron Plate recipe now only needs 1 Iron Ingot.
You can now use the pipette tool (middle mouse button) while dismantling.
Fixed a bug where inventories in multiplayer could get out of sync.
Fixed pipe support heights not lining up.
v0.2.5Feb 25, 2026
Lowered chance of poor weather so it will be sunny more often.
Fixed bug where steam turbine would generate electricity from any fluid instead of just steam.
Fixed a crash related to building power cables.
v0.2.4Feb 22, 2026
You can now lock [H] and nudge some buildables before placing.
Added a new Blast Furnace model with animation!
Steel recipe duration increased from 3 to 5 seconds.
Machines with multiple outputs will do a better job putting each product on the same belt.
Minor updates to some UI elements.
Fixed an issue where pasting blueprints would not have collisions.
v0.2.3Feb 18, 2026
Now showing other player names on the compass.
Fixed some sounds being heard by players far away.
Onboarding now shared by all players in a world.
Added a flashlight [Y].
Fixed a couple multiplayer crashes.
v0.2.2Feb 17, 2026
Added multiple modes to dismantle tool: Single, Multi, and Box Select. Single works as before but
hotkey changed to right mouse click. Multi Select works similar to using Ctrl before. Box Select lets
you click and drag over an area.
Removed limit from dismantle tool.
Added copy & paste tool [B] with Multi Select and Box Select modes.
Electric Mining Drill recipe Iron Plates changed from 8 -> 6.
Iron Ingot and Copper Ingot smelting time reduced to 2 seconds for an even 30/min.
First mining speed effect increased 50% -> 100%.
Fixed some multiplayer bugs causing crashes or disconnects.
Fixed multiplayer bug where you could hear other players' sounds from far away.
v0.2.1Feb 10, 2026
Big internal refactor to construction logic and machine connections for better multiplayer support.
Added Ferrocrystal as a drop from enemies, used to research combat technology.
Increased enemy Hive aggro range.
Fixed some issues with shooting in multiplayer.
Pistols and Rifles will use either Ballistic or Piercing rounds, whichever it finds in the inventory
first.
Fixed a bug where projectiles could occasionally hit the player firing them.
Fixed a bug where key bindings would not save to disk correctly.
Reduced game size by optimizing and removing unused textures.
Added a new working animation for the Constructor building.
Updated sound effects for the Growler, firearms, and item pickups.
Fixed a bug with AI pathfinding.
v0.2.0MajorJan 28, 2026
⚠️️ Mandatory World Reset: Due to significant system changes, all previous save games
are incompatible. Players must start a new world.
Art Style Overhaul: The game now features a new 'stylized' appearance with bold shapes and cleaner
visuals designed to improve GPU performance and future modding support.
Trains Introduced: Functional (work-in-progress) trains added, including locomotives, cargo wagons,
stations, and automated drive modes for long-distance resource transport.
New Logistics Machines: Separate Belt Splitters (1:3) and Mergers (3:1) have replaced the previous
combined 2:2 unit, with new priority lane controls and item filtering.
Specialized Assembling Machines: Three new production machines - Constructor (1:1), Assembler (2:1),
and Fabricator (up to 4:1).
Tech Tree Balancing: Progression has been revamped to accommodate the new research.
Improved Resource Generation: The map generator now ensures at least one of every resource node
(except crude oil) spawns near the starting area.
v0.1.2Oct 6, 2025
New conveyor belt rendering. Should fix some visual bugs and possibly improve performance.
Dramatically increased amount of resources on newly generated deposits.
Allow temporary invalid placement of conveyor belts before finalizing position.
v0.1.1Sep 25, 2025
Temporarily removed day-night cycle until there's a way to properly light up the night.
Scanning for resources now also shows nearby harvestable items.
Updated the sound effects for gunshots.
Lowered the volume of machines.
Fixed a bug where the concrete building menu got stuck when opening the tech tree or another menu.
Fixed a bug where the fluid extractor would harvest water instead of oil if the crude oil deposit was
close to a body of water.
v0.1.0Official Demo ReleaseMajorSep 18, 2025
Official Demo Release!
Reworked new player experience and onboarding.
Increased resource deposit amounts.
There should be less rain and foggy weather overall.
New model and texture for combustion generator.
New pipette tool to quick select buildings (middle mouse button by default).
Added distance limits to conveyor belts and copper wires.
v0.0.14Sep 16, 2025
Added setting to toggle sprint instead of just hold to sprint.
Added mining speed upgrade tech.
Added melee damage upgrade tech.
Updated main menu background to showcase random worlds.
Performance improvements and bug fixes.
v0.0.13Sep 5, 2025
Proper base building. Concrete is now used to build floors, walls, ramps, etc.
Most buildings are about 30% smaller.
Updated item and recipe tool tips.
Added ability to mass dismantle up to 50 buildings.
Updated escape pod crash visuals.
Added underwater visual effects.
v0.0.12Sep 1, 2025
Added a jetpack for the player.
Added some sound effects to machines while they are working.
Automatically place power poles when connecting copper wires.
v0.0.11Aug 29, 2025
Updated enemy AI. Enemies don't spawn unless you approach or build near an enemy hive.
Enemies are slightly smarter when picking what to attack - if they're attacking a building and you hit
them, they'll switch to the player.
Updated turret graphics and behavior to shoot at the closest enemy or hive.
Added the damage bonus modifier to all player weapons.
Improved the logic when shift-clicking items in inventory.
Added animation to the mining drills.
Removed jiggle effect when harvesting resources, replaced it with debris particles.
v0.0.10Aug 11, 2025
New fluid system with pipes, fluid extractor, and an oil refinery.
New technology to increase data pack upload speeds.
New dismantle mode for picking up buildings.
Updated visuals for the input/output arrows when placing buildings.
Improved UI of the resource scanner.
Updated smelter so fuel and items can input from either belt.
Added damage bonus modifier to Crowbar to make it feel more fun.
v0.0.9Jul 25, 2025
Major rework to early game progression. Start a new world for the ideal experience - no guarantee old
worlds will work.
You can now scan for nearby resource nodes with [V].
Removed Scrap Metal. You can now get Iron/Copper Plates from debris in the world.
Updated resource node visuals.
Added Combustion Generator as an early game power source.
Removed Windmill for now (may return as an alternative energy source).
Added Electric Mining Drill to replace burner mining drill.
Various recipe changes.
v0.0.8Jun 25, 2025
New graphics for Workshop, Belt Splitter, and Conveyor Supports.
Improved loading time for larger saves.
v0.0.7
Fixed player not moving on belts.
v0.0.6Major
⚠️ Old saves are not compatible with this version!
New terrain and biome generation - 9 distinct biomes with their own configurable resource generation.
Player run speed and jump height have been increased.
Lots of new item and part models.
Player must be on the belt part of a conveyor to move; you can stand on the sides to stop moving.
The conveyor belt texture has been updated to look like it's moving.
Updated storage container graphics.
Added basic recipe tooltips to unlocked items in the tech tree.
Fixed some building collision issues.
Fixed issue with mining drills harvesting items from nearby resource nodes instead of the one they're
placed on.
Reduced some research costs in the tech tree.
Reduced crafting time for gears and basic research packs.