Issue Tracker

Known issues and planned features for Belts of Iron. Found something not listed? Report it on Discord or the Steam forums.

Type
Status
Resource scanner results overlap making them hard to read BUG CLOSED
Last updated May 15, 2026
When scanning for resources with V the text that shows how many and the distance overlap each other. Offset the results vertically so they don't overlap. Link to source
Pressing V to scan resources interrupts power pole wiring BUG
Last updated May 8, 2026
While connecting power cables, pressing V to scan for resources cancels the active wiring process. The player must restart wiring from the last placed pole after the scan completes.
Show remaining research pack count in the tech tree FEATURE
Last updated May 7, 2026
Display how many research packs are still needed to complete each technology in the tech tree.
World Map & Markers FEATURE
Last updated May 30, 2026
A top down view of the world showing location of players, resource deposits, and other points of interest. Also custom pins/markers players can place on the map or physical beacons they build in the world (sort of like how the research table shows up on the compass now).
Factory modules to modify speed and power usage FEATURE CLOSED
Last updated May 6, 2026
Modules that increase machine production speed at the cost of higher energy consumption.
Save file management (rename, copy, delete) FEATURE
Last updated May 8, 2026
Ability to copy, rename, and delete save files from within the game, and to exit without saving. Currently players must manage save files manually through the OS file system.
Vertical conveyor belt lifts FEATURE
Last updated May 8, 2026
Vertical belt lifts for moving items between elevations.
Dismantle tool should optionally include belt/pipe supports FEATURE
Last updated May 7, 2026
When dismantling a belt or pipe, the support structure is left behind and must be removed separately. A toggle (e.g. "I: include supports") in dismantle mode would let players remove both in one action.
Low resource deposit notification or warning FEATURE
Last updated May 8, 2026
Add a notification / warning when resource deposits are getting low. Could be time based or pure numbers. 15min of mining left at the current avg rate, might be unreliable. Or when the deposit has less than 5000 and then again less than 1000.
Option to disable weather FEATURE
Last updated May 8, 2026
A world setting or accessibility option to disable weather. Might need to still simulate clouds and rain for solar panel efficiency.
Create a world grid to allow players to snap buildings to the same grid anywhere in the world. FEATURE CLOSED
Last updated May 29, 2026
A world grid would be an optional snap point when building concrete or machines. Also should let blueprints use the world grid as an origin so they can be placed more easily.
Fluid Extractor status rapidly changes between working, idle, and insufficient power BUG
Last updated May 8, 2026
Power generation is more than enough to cover machine demand but the status still shows insufficient power occasionally. Link to source
Trying to build a very large blueprint fails on multiplayer BUG
Last updated May 8, 2026
The default unreal engine RPC calls are limited to 64 KB. Trying to tell the server to build too many buildings fails.
Add a respawn mechanism so players don't always respawn at the center of the world FEATURE
Last updated May 8, 2026
This should be something that multiple players can use. It needs to fit into the "lore" of the game, I don't think a bed works very well unless there are more home/factory decoration items.
Improve power network graph & statistics FEATURE
Last updated May 8, 2026
1. Add a way to filter only selected machines power consumption. 2. Add a way to sort by power consumption / generation (ascending or descending). 3. Show the number of machines of a particular type. 4. Show the total (or average) power consumption / generation for each type of machine.
Concrete ghost buildings sometimes disappear in multiplayer BUG
Last updated May 8, 2026
Has happened on client and host. Doesn't come back until host or client restart the game.
When dismantling in multiplayer the client doesn't get item changed notifications BUG
Last updated May 8, 2026
Only seems to happen for clients in multiplayer. When dismantling the new items the player gets does not show the item changed notification on the bottom left of the screen.
Add an option to disable onboarding when creating a new world FEATURE
Last updated May 8, 2026
The onboarding is tied to a world so it should be something that can be disabled when creating a new one. Maybe require players to create at least one world with onboarding first before allowing it to be disabled.
Add an alert when a train gets derailed FEATURE
Last updated May 8, 2026
Trains can derail when colliding with one another but there is no notification to the player. Use something similar to when a building is damaged to alert the player when it happens.
Train movement in multiplayer is very jittery/choppy BUG
Last updated May 8, 2026
Need to smooth out movement in multiplayer for clients so the trains don't instantly snap forward every few frames as they move.
When placing Blueprints on a Foundation grid and then locking the ghost nudging does not move the direction of the rotated concrete BUG CLOSED
Last updated May 15, 2026
The nudge direction should align with the rotation of the concrete/foundations and not the global directions. Link to source
Add user defined limits to Storage Containers FEATURE
Last updated May 12, 2026
This would allow users to set a max number of items or slots that can be used. Link to source
New World options for configuring resource placement FEATURE
Last updated May 12, 2026
Allow the player to tweak resource deposit size and density. Link to source
Stacking splitters/mergers do not keep the rotation of the bottom one BUG CLOSED
Last updated May 15, 2026
It would be nice if when building another splitter/merger that it if it's the same type it retains the rotation of the one you are building on top off Link to source
Mouse Cursor location is offset for some users in fullscreen mode BUG
Last updated May 8, 2026
Ability to toggle machines on or off FEATURE
Last updated May 9, 2026
Allow the player to turn machines on or off completely so they don't produce anything and don't draw any idle power.
Power Switches FEATURE
Last updated May 12, 2026
Add power switch building to connect/disconnect power networks from one another
Turn hotbar into "item shortcuts" instead of holding items directly FEATURE
Last updated May 12, 2026
Right now the hotbar contains the "physical" items that can be moved in and out of it. There is a desire to changing it so that the slots on the hotbar are links to the items and are enabled/disabled based on if you have any of those items in your inventory. This would more easily allow for multiple hotbars and for items to not shift around as they run out and get more.
More concrete building pieces FEATURE
Last updated May 12, 2026
Would be nice to have more types of building pieces like shallow ramp, windows, half walls, etc. Maybe even another tier of concrete with a more polished look.
Production stats FEATURE
Last updated May 9, 2026
Add a production stats overview screen to show how many items are being produced / consumed over time.
Insulated Power Lines run the same length as copper BUG
Last updated May 29, 2026
[Accessibility] Add option to disable white flashes when hitting resources FEATURE
Last updated May 29, 2026
Change module stack size to 50 in backpack and container but still limit to 10 in machines FEATURE
Last updated May 29, 2026
Add setting to limit FPS FEATURE
Last updated May 29, 2026
Also if V-sync is off please add ability to pick FPS limit, I don't want to run this game with my full GPU power at 250 fps (I have 165 fps monitor)
More Enemies & Combat Changes FEATURE
Last updated May 30, 2026
I know not everyone likes combat so my goal for more enemies would come with new game settings that let you pick between “peaceful” (no hives or enemies spawn), “passive” (current setting, enemies will only attack if you come near them, which I realize is not technically “passive” but close enough), and lastly “hostile” (enemies will seek you out over time and spawn more aggressively).
Drones FEATURE
Last updated May 30, 2026
A mid to late game option for players to shuttle items around with low throughput and high energy cost being the tradeoffs. I don’t know if letting drones fly items directly into & out of machines would be a good idea or not. The first implementation might only work with drones flying items between upgraded storage containers. Maybe a Drone Depot would act like a mix between a storage container & a Factorio roboport. You need to add drones to the Depot to put them into the system and then they could move items between other Depots in range.
Lights and proper day-night cycle FEATURE
Last updated May 30, 2026
In earlier builds there was a day-night cycle but night was always visually too dark and without giving players the ability to add lights it just didn’t work. This is something I want to add back if I can work out the performance issues related to having infinite number of lights in a world.
More Foundation Types FEATURE
Last updated May 30, 2026
I’d like to add more building pieces to allow players to express their creativity better. Examples: stairs, doors, ceilings, half walls, windows, more ramps, etc. This would likely come with new types of concrete like “Reinforced Concrete” or “Polished Concrete” with different health and visuals.
Circuits & Logistics BUG
Last updated May 30, 2026
Maybe? I want to find a strong use case that a majority of players would find helpful, otherwise it’s a nice to have
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